Integrating the system into your code
IMPORTANT! Don't forget to add the QuestsManager.cs script on scene!
Namespace
To use the system code, you need to include the namespace
using QuestsSystem;
Quest activation
Quest activation occurs through a call to QuestsManager.
QuestsManager.Instance.AddQuest(QuestsNames.YourQuest);
After creating/deleting/modifying a quest through the editor, it automatically creates the enum list with all quests in the project:
public enum QuestsNames
{
QuestOne,
QuestTwo
}
Quest progress
If you have logic in the quest that needs to be updated after any action.
QuestsManager.Instance.UpdateQuestProgress(QuestsNames.YourQuest);
Quest complete/remove
If the quest has been completed
QuestsManager.Instance.RemoveQuest(QuestsNames.YourQuest, true);
If you want to remove a quest from the list without calling OnComplete
QuestsManager.Instance.RemoveQuest(QuestsNames.YourQuest, false);