Game logic

Editing scripts is not difficult if you are familiar with c #


Namespace

namespace Clicker
{
    //class
}

Clicker namespace is used for all scripts to avoid conflicts with your scripts.

Editing

All code has comments describing each action, so editing is easy

namespace Clicker
{
    //The class responsible for saving the player's statistics
    public class GameLoader : MonoBehaviour
    {
        //Automatic save is called from Update, when triggered, the save process starts
        private void Autosave()
        {
            //Autosave logic
        }
    }
}