Game logic
Editing scripts is not difficult if you are familiar with c #
Namespace
namespace Clicker
{
//class
}
Clicker namespace is used for all scripts to avoid conflicts with your scripts.
Editing
All code has comments describing each action, so editing is easy
namespace Clicker
{
//The class responsible for saving the player's statistics
public class GameLoader : MonoBehaviour
{
//Automatic save is called from Update, when triggered, the save process starts
private void Autosave()
{
//Autosave logic
}
}
}